package roaring

import 

/////////////
// The priorityQueue is used to keep Bitmaps sorted.
////////////

type item struct {
	value *Bitmap
	index int
}

type priorityQueue []*item

func ( priorityQueue) () int { return len() }

func ( priorityQueue) (,  int) bool {
	return [].value.GetSizeInBytes() < [].value.GetSizeInBytes()
}

func ( priorityQueue) (,  int) {
	[], [] = [], []
	[].index = 
	[].index = 
}

func ( *priorityQueue) ( interface{}) {
	 := len(*)
	 := .(*item)
	.index = 
	* = append(*, )
}

func ( *priorityQueue) () interface{} {
	 := *
	 := len()
	 := [-1]
	.index = -1 // for safety
	* = [0 : -1]
	return 
}

func ( *priorityQueue) ( *item,  *Bitmap) {
	.value = 
	heap.Fix(, .index)
}

/////////////
// The containerPriorityQueue is used to keep the containers of various Bitmaps sorted.
////////////

type containeritem struct {
	value    *Bitmap
	keyindex int
	index    int
}

type containerPriorityQueue []*containeritem

func ( containerPriorityQueue) () int { return len() }

func ( containerPriorityQueue) (,  int) bool {
	 := [].value.highlowcontainer.getKeyAtIndex([].keyindex)
	 := [].value.highlowcontainer.getKeyAtIndex([].keyindex)
	if  !=  {
		return  < 
	}
	 := [].value.highlowcontainer.getContainerAtIndex([].keyindex)
	 := [].value.highlowcontainer.getContainerAtIndex([].keyindex)

	return .getCardinality() > .getCardinality()
}

func ( containerPriorityQueue) (,  int) {
	[], [] = [], []
	[].index = 
	[].index = 
}

func ( *containerPriorityQueue) ( interface{}) {
	 := len(*)
	 := .(*containeritem)
	.index = 
	* = append(*, )
}

func ( *containerPriorityQueue) () interface{} {
	 := *
	 := len()
	 := [-1]
	.index = -1 // for safety
	* = [0 : -1]
	return 
}

//func (pq *containerPriorityQueue) update(item *containeritem, value *Bitmap, keyindex int) {
//	item.value = value
//	item.keyindex = keyindex
//	heap.Fix(pq, item.index)
//}